Clash / A Greek mythology Commander set

Four gods. Forty support cards.

Allies, impossible deeds, costly returns, and divine reversals. Each section begins with its god, followed by ten custom support cards, including two signature haymakers. Open a card for its full image, or expand its rules and story.

Revised edition: twenty updated card images and twenty unchanged originals, with the reviewed v2.1 decklists.

Zeus

The gathering storm

Full decklist · Game plan

Zeus, Cloud-Gatherer commander card mockup
Commander

Zeus, Cloud-Gatherer

{3}{W}{U}{R} · Legendary Enchantment Creature — God · 5/5

Flying Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. Then draw a card.

Prompt and visual check

The Cyclopes' Thunderbolt card mockup
Z01 · Answer

The Cyclopes' Thunderbolt

Rules and story

{R}{W} · Instant

The Cyclopes' Thunderbolt deals 10 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead. Draw a card.

Hesiod 139–146 names the Cyclopes as the makers of Zeus's thunderbolt. A single enormous strike removes a monster; Zeus doubles it into a barrage.

Myth source · Prompt and visual check

The Titanomachy card mockup
Z02 · Signature haymaker

The Titanomachy

Rules and story

{2}{W}{W}{R} · Instant

Exile up to two target creatures with power 4 or greater. For each creature exiled this way, create a 4/4 red Giant creature token. Exile The Titanomachy.

Hesiod 617–735 makes the freed allies decisive against the Titans. A targeted intervention confines the great opposing powers and brings the allied giants forward; the tokens represent victory by allies, not the literal transformation of Titans.

Myth source · Prompt and visual check

Break the Adamantine Bonds card mockup
Z03 · Answer

Break the Adamantine Bonds

Rules and story

{2}{W}{U} · Instant

Exile up to two target artifacts or enchantments. For each permanent exiled this way, its controller creates a 4/4 red Giant creature token. Draw a card.

In Library 1.2.1 Zeus releases the prisoners whose aid will win the war. Removing a constructed or magical restraint releases a substantial body in its place; this can free your own allies or give an opponent a dangerous consolation.

Myth source · Prompt and visual check

Rhea's Swaddled Stone card mockup
Z04 · Answer

Rhea's Swaddled Stone

Rules and story

{W} · Instant

Up to one target creature you control phases out. An opponent of your choice creates a 4/4 colorless Construct artifact creature token. Draw a card.

Apollodorus 1.1.7 describes Rhea hiding the infant Zeus and giving Cronus a wrapped stone. Phasing hides the threatened creature without killing or returning it; the substantial Construct is the physical substitute. The draw is the preserved future, while giving away a real body makes the deception cost something.

Myth source · Prompt and visual check

Brontes, Steropes, and Arges card mockup
Z05 · Resource

Brontes, Steropes, and Arges

Rules and story

{1}{U}{R} · Legendary Creature — Cyclops · 3/4

Flash The first instant or sorcery spell you cast each turn costs {2} less to cast. Whenever you cast your first instant or sorcery spell each turn, create a Treasure token.

Hesiod 139–146 names Brontes, Steropes, and Arges and emphasizes their strength and craft. The three craftsmen supply one especially well-prepared intervention every turn; their work produces both a discount and the next reserve of power.

Myth source · Prompt and visual check

Nectar of the Deathless card mockup
Z06 · Signature haymaker

Nectar of the Deathless

Rules and story

{2}{U}{R} · Instant

Draw three cards. Create three Treasure tokens. Exile Nectar of the Deathless.

Hesiod 639–653 has Zeus restore the Hundred-Handed Ones with nectar and ambrosia before seeking their aid. The feast restores the pilot’s ability to intervene: fresh plans and usable reserves arrive together. It is a finite meal, not a permanent reward for owning a large creature.

Myth source · Prompt and visual check

Metis card mockup
Z07 · Resource

Metis

Rules and story

{2}{W}{U} · Legendary Creature — Nymph Advisor · 2/4

Flash Whenever you cast your first instant or sorcery spell each turn, draw a card.

Library 1.2.1 credits Metis with helping Zeus recover his siblings. Each new intervention receives one piece of counsel, represented by a card; this is a gameplay adaptation of her assistance.

Myth source · Prompt and visual check

The Lots of the Cosmos card mockup
Z08 · Resource

The Lots of the Cosmos

Rules and story

{W}{U}{R} · Instant

Choose three. You may choose the same mode more than once — • Draw a card. • Create a Treasure token. • Create a 3/3 white Bird creature token with flying. Exile The Lots of the Cosmos.

Library 1.2.1 ends the war with Zeus, Poseidon, and Hades dividing the cosmos by lot. Three allocations become a choice between knowledge, buried wealth, and creatures of the sky. These associations are creative mechanical interpretations, not a claim that the source awards cards or birds.

Myth source · Prompt and visual check

The Hundred-Handed Ones card mockup
Z09 · Threat

The Hundred-Handed Ones

Rules and story

{3}{R}{W} · Legendary Creature — Giant · 6/6

Flash Reach When The Hundred-Handed Ones enters, it deals 6 damage divided as you choose among up to two target creatures and/or planeswalkers your opponents control. Whenever you cast your first instant or sorcery spell each turn, create a 4/4 red Giant creature token.

Hesiod 713–735 describes the Hundred-Handed Ones overwhelming the Titans with stones. Their arrival is the opening volley; continued spell interventions bring further allied strength onto the field. The generic Giant tokens abstract the coalition, not additional named Hundred-Handed brothers.

Myth source · Prompt and visual check

The Oath of Styx card mockup
Z10 · Threat

The Oath of Styx

Rules and story

{1}{W}{U} · Instant

Choose an opponent. Until your next turn, whenever that player casts a spell, draw a card and create a 3/3 white Bird creature token with flying. Draw a card. Exile The Oath of Styx.

Hesiod 383–403 gives Styx authority over divine oaths; 793–806 describes the cost of breaking one as exclusion from divine fellowship. The card adapts a time-bounded demand for restraint: acting despite it empowers the ruler’s side. Birds are Zeus’s aerial authority, not literal beings born from Styx or a claim that the poem imposes this exact bargain.

Myth source · Prompt and visual check

Poseidon

The voyage and the grudge

Full decklist · Game plan

Poseidon, Earth-Shaker commander card mockup
Commander

Poseidon, Earth-Shaker

{4}{G}{U} · Legendary Enchantment Creature — God · 6/6

You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, choose one that hasn't been chosen this turn — • Draw two cards. • Create a 6/6 blue Kraken creature token. • Return target nonland permanent an opponent controls to its owner's hand.

Prompt and visual check

Nisyros Falls card mockup
P01 · Signature haymaker

Nisyros Falls

Rules and story

{3}{G}{U} · Sorcery

Create a token that's a copy of target land you control, except it's an 8/8 Elemental creature with trample in addition to its other types. Return up to one target nonland permanent to its owner's hand. Exile Nisyros Falls.

Poseidon tears away part of Kos to form Nisyros and overwhelm Polybotes. Copying an existing land enacts the creation of a new island; the enormous land creature and displacement adapt its impact. The animate island is a game interpretation, not a claim that the myth describes a living elemental.

Myth source · Prompt and visual check

The Raft Breaks card mockup
P02 · Answer

The Raft Breaks

Rules and story

{1}{G}{U} · Instant

Return all attacking creatures to their owners’ hands. You may put a land card from your hand onto the battlefield tapped.

Odyssey 5.365–387: Poseidon shatters the raft when land seems close. A committed advance collapses while another shore becomes accessible.

Myth source · Prompt and visual check

Polyphemus's Prayer card mockup
P03 · Answer

Polyphemus's Prayer

Rules and story

{G}{U} · Instant

Choose one — • Destroy target artifact or enchantment. • Return target nonland permanent to its owner's hand. Draw a card.

Odyssey 9.528–535: Polyphemus asks Poseidon to obstruct Odysseus's return. The answered prayer wrecks an instrument of the journey or sends progress backward; it does not require its controller to lose life.

Myth source · Prompt and visual check

The Ship Becomes a Stone card mockup
P04 · Answer

The Ship Becomes a Stone

Rules and story

{1}{U} · Enchantment — Aura

Enchant artifact, creature, or land Enchanted permanent is a colorless land with “{T}: Add {C}.” and loses all other card types and abilities.

Odyssey 13.153–164: Poseidon petrifies the Phaeacian ship and roots it by the shore. A mobile source of power becomes inert geography.

Myth source · Prompt and visual check

The Sea Makes Way card mockup
P05 · Signature haymaker

The Sea Makes Way

Rules and story

{4}{G}{U} · Sorcery

Reveal the top twelve cards of your library. Put up to four land cards from among them onto the battlefield tapped and the rest into your hand. Exile The Sea Makes Way.

Iliad 13.17–31: the sea opens before Poseidon and its creatures recognize their lord. What obstructs a mortal becomes an immense route for the god.

Myth source · Prompt and visual check

Leucothea's Veil card mockup
P06 · Resource

Leucothea's Veil

Rules and story

{1}{U} · Enchantment

Whenever one or more creatures deal combat damage to you, draw two cards. {U}, Sacrifice Leucothea's Veil: Target creature you control gains hexproof until end of turn.

Odyssey 5.333–353: Leucothea gives the endangered Odysseus her veil. Help arrives when the traveler suffers, and the gift can be spent to preserve a life.

Myth source · Prompt and visual check

The River Receives the Suppliant card mockup
P07 · Resource

The River Receives the Suppliant

Rules and story

{3}{G}{U} · Instant

Draw four cards. You may put up to two land cards from your hand onto the battlefield tapped. Prevent all combat damage that would be dealt to you this turn.

Odyssey 5.441–463: a river stills its current and receives Odysseus. Reaching shelter restores resources and creates one turn of safety.

Myth source · Prompt and visual check

Poseidon's Hippocamps card mockup
P08 · Resource

Poseidon's Hippocamps

Rules and story

{1}{G} · Creature — Horse Fish · 2/3

You may play an additional land on each of your turns. At the beginning of your end step, if two or more lands entered under your control this turn, draw two cards.

Iliad 13.17–38 gives Poseidon swift sea-crossing horses. The extra land permission carries development forward; completing a substantial crossing yields fresh resources. Horse-Fish anatomy is a Greek-art adaptation, not a claim that Homer calls the horses fish-tailed.

Myth source · Prompt and visual check

The Trojan Ketos card mockup
P09 · Threat

The Trojan Ketos

Rules and story

{4}{U}{U} · Legendary Creature — Kraken · 8/8

Whenever The Trojan Ketos enters or attacks, return up to two target nonland permanents your opponents control to their owners' hands. Whenever a creature an opponent controls is returned to its owner's hand, The Trojan Ketos can't be blocked this turn.

The Laomedon tradition describes Poseidon sending a sea-monster against Troy after an unpaid obligation. Its arrival already disrupts the city; each subsequent advance demands more retreat.

Myth source · Prompt and visual check

Triton, Poseidon's Herald card mockup
P10 · Threat

Triton, Poseidon's Herald

Rules and story

{2}{G}{U} · Legendary Creature — Merfolk · 4/5

Creatures you control have trample. Whenever Triton, Poseidon's Herald attacks, you may pay {3}. If you do, create three tapped and attacking 4/4 blue Kraken creature tokens. Sacrifice those tokens at end of combat.

Ovid, Metamorphoses 1.330–347: Triton’s conch signals the waters to withdraw at Poseidon’s command. The temporary host is a game adaptation of a wave summoned and then recalled.

Myth source · Prompt and visual check

Hades

All roads lead below

Full decklist · Game plan

Hades, Host of Many commander card mockup
Commander

Hades, Host of Many

{4}{W}{B} · Legendary Enchantment Creature — God · 4/7

Deathtouch, lifelink Whenever one or more nontoken creatures die, draw a card and create a Treasure token. This ability triggers only once each turn. At the beginning of your end step, return target creature card from a graveyard to the battlefield under your control with a finality counter on it.

Prompt and visual check

The Host's Welcome card mockup
H01 · Signature haymaker

The Host's Welcome

Rules and story

{4}{W}{B} · Sorcery

Each opponent chooses a creature they control, then sacrifices the rest. For each opponent, choose up to one creature card in that player's graveyard. Return the chosen cards to the battlefield under your control with a finality counter on each of them. Exile The Host's Welcome.

The Hymn to Demeter's Host of Many receives the dead from every earthly allegiance. The mass arrival and exceptional release of chosen guests are a game adaptation of that jurisdiction, not a claim that Hades commanded this battle in the source.

Myth source · Prompt and visual check

The Helm of Darkness card mockup
H02 · Answer

The Helm of Darkness

Rules and story

{1}{W}{B} · Legendary Artifact — Equipment

Flash When The Helm of Darkness enters, attach it to up to one target creature you control. Then that creature phases out. Equipped creature has menace and ward {2}. Equip {2}

Apollodorus describes the Cyclopes giving Hades a helmet, and the collected ancient accounts describe its invisibility. Phasing briefly conceals a creature without resetting its identity or finality counter; menace and ward represent the difficult-to-perceive wearer.

Myth source · Prompt and visual check

Do Not Look Back card mockup
H03 · Answer

Do Not Look Back

Rules and story

{W}{B} · Instant

Until your next turn, creatures you control with finality counters on them gain hexproof, indestructible, and “This creature can't block.” Draw a card.

Apollodorus, Library 1.3.2, makes the return depend on Orpheus not turning around during the journey. Protection paired with inability to block is an explicit game metaphor: the returned may continue forward under protection, but may not turn back to defend home. The old attacker-exile clause is removed: the myth contains no invented pursuing monster.

Myth source · Prompt and visual check

Judgment in the Underworld card mockup
H04 · Answer

Judgment in the Underworld

Rules and story

{2}{W}{B} · Sorcery

Destroy all creatures that don't have finality counters on them.

The underworld court includes Minos, Rhadamanthys, and Aeacus; the collected Statius passages describe judgment beside Hades. Dividing creatures by an existing mark of conditional release is a game adaptation of adjudicated status. It does not present Hades alone as the only judge.

Myth source · Prompt and visual check

Charon card mockup
H05 · Resource

Charon

Rules and story

{W}{B} · Legendary Creature — Spirit Pilot · 2/3

Whenever one or more nontoken creatures die, create two Treasure tokens. This ability triggers only once each turn. {1}, {T}, Sacrifice a Treasure: Return target creature card from your graveyard to your hand.

Ancient accounts identify Charon as the ferryman and Aristophanes' Frogs explicitly discusses the fare. Deaths produce passage money, then paying a coin recovers access to one named dead creature. Return to hand is an abstraction of passage, not a claim that Charon habitually resurrects his passengers.

Myth source · Prompt and visual check

Plouton's Buried Riches card mockup
H06 · Signature haymaker

Plouton's Buried Riches

Rules and story

{3}{B}{B} · Legendary Enchantment

When Plouton's Buried Riches enters and at the beginning of your upkeep, mill six cards. Then you may exile up to three creature cards from your graveyard. For each card exiled this way, draw a card and create a tapped Treasure token.

Plato's Cratylus connects Plouton's name to wealth arising from below the earth. The game turns an underworld population into buried riches. Exiling the creature cards makes that wealth a choice against bringing those same people back, rather than pretending corpses are inexhaustible coins.

Myth source · Prompt and visual check

Orpheus card mockup
H07 · Resource

Orpheus

Rules and story

{1}{W}{B} · Legendary Creature — Human Bard · 3/2

When Orpheus enters, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it. Whenever one or more creatures you control with finality counters on them attack, you draw two cards and you lose 1 life.

Library 1.3.2 describes the musician descending and persuading Hades to release Eurydice. An enter trigger petitions for a particular modest-sized creature; subsequent card draw requires taking returned people forward into danger. Combat is the game's metaphor for continuing the journey, not a claim that Orpheus led a military campaign.

Myth source · Prompt and visual check

The Descent for Eurydice card mockup
H08 · Resource

The Descent for Eurydice

Rules and story

{2}{W}{B} · Enchantment — Saga

I — Mill six cards. II — Return up to two target creature cards from your graveyard to the battlefield with a finality counter on each of them. III — For each creature you control with a finality counter on it, you draw two cards and you lose 1 life.

Library 1.3.2 supplies descent, petition, and a return endangered by a later choice. The chapters move from entering the realm of the dead to recovering people to rewarding their continued survival. The game permits two returned creatures so the relationship can occupy the battlefield together; this is an adaptation rather than a second Eurydice in the source.

Myth source · Prompt and visual check

Eurydice card mockup
H09 · Threat

Eurydice

Rules and story

{1}{W} · Legendary Enchantment Creature — Nymph · 2/2

Whenever Eurydice enters or attacks, if you control a creature with a finality counter on it, draw a card. As long as Eurydice has a finality counter on it, other creatures you control get +2/+2.

Ovid's account places Eurydice's death, retrieval, and second loss at the emotional center of Orpheus's descent. The anthem makes the returned person's continued presence matter to everyone around her. She is not merely a generic corpse to sacrifice; losing her immediately diminishes the host. The battle empowerment is a creative game adaptation.

Myth source · Prompt and visual check

Cerberus card mockup
H10 · Threat

Cerberus

Rules and story

{3}{B}{B} · Legendary Creature — Dog · 5/5

Menace Creatures you control with finality counters on them have menace. Whenever Cerberus enters or attacks, mill six cards. Then you may return a creature card from your graveyard to your hand.

Hesiod, Theogony 767ff., describes the hound receiving arrivals while preventing unauthorized departure. Milling receives new inhabitants; returning one card to hand represents a chosen guest admitted back into reach under the host's authority. This second action is an explicit game adaptation, not an assertion that Cerberus freely resurrects the dead. Menace lets the host's permitted company advance behind the hound.

Myth source · Prompt and visual check

Athena

Mortals who can wound gods

Full decklist · Game plan

Athena, the Unwearied commander card mockup
Commander

Athena, the Unwearied

{3}{R}{G}{W} · Legendary Enchantment Creature — God · 4/6

Creature tokens you control have base power and toughness 4/4 and have vigilance and trample. At the beginning of combat on your turn, create two 1/1 white Soldier creature tokens. Whenever one or more creatures you control attack a player, draw a card.

Prompt and visual check

Lift the Mist card mockup
A01 · Answer

Lift the Mist

Rules and story

{1}{W} · Instant

Exile target enchantment. Scry 2, then draw a card.

Iliad 5.121–132: Athena removes the mist from Diomedes's eyes so he can distinguish gods from mortals. The spell identifies and expels an enchantment, then turns revelation into selection and a card. Exile is a game adaptation of exposing a god, not a claim that Athena banishes every god she reveals.

Myth source · Prompt and visual check

Wound the Deathless card mockup
A02 · Answer

Wound the Deathless

Rules and story

{R}{W} · Instant

Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. If a permanent dealt damage this way would die this turn, exile it instead.

Iliad 5.846–863: Athena helps Diomedes drive his spear into Ares. A mortal body must actually deliver the blow; divine empowerment can make an ordinary Soldier capable of removing a god. The exile replacement represents the wounded immortal leaving the battle.

Myth source · Prompt and visual check

Athena Turns the Spear card mockup
A03 · Signature haymaker

Athena Turns the Spear

Rules and story

{3}{R}{W} · Instant

Prevent all damage that would be dealt to creatures you control this turn. Athena Turns the Spear deals damage equal to the total power of creatures you control to each creature your opponents control.

Iliad 5.846–863: Athena deflects Ares's spear and immediately guides Diomedes's answering blow. The spell reverses the direction of battle: the defending formation survives damage, and its combined strength strikes the enemy host. Extending the one duel across an army is the set's deliberate adaptation.

Myth source · Prompt and visual check

The Aegis card mockup
A04 · Answer

The Aegis

Rules and story

{1}{W} · Legendary Artifact — Equipment

Equipped creature gets +2/+2 and has vigilance. Whenever equipped creature attacks, another target attacking creature gains hexproof and indestructible until end of turn. Equip {1}

Iliad 5.733–747 describes Athena putting on the aegis with its terrifying Gorgon image before entering battle. Here a bearer advances under its protection and shelters a companion. The effect is a combat interpretation of the armor, not an invented property claimed for the ancient object.

Myth source · Prompt and visual check

Counsel Before the Charge card mockup
A05 · Resource

Counsel Before the Charge

Rules and story

{1}{G}{W} · Enchantment

Whenever you attack with one or more creatures, look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

Iliad 5.121–132 and 814–834: Athena's instructions determine which divine enemies Diomedes may confront, and he remembers them when Ares appears. Choosing two of four cards while committing an attack makes information a tactical resource that requires action.

Myth source · Prompt and visual check

Sthenelus, Son of Capaneus card mockup
A06 · Resource

Sthenelus, Son of Capaneus

Rules and story

{1}{W} · Legendary Creature — Human Soldier · 2/3

Whenever one or more creatures you control die, draw a card. Then return up to one target creature card with mana value 2 or less from your graveyard to your hand. This ability triggers only once each turn.

Iliad 5.105–121: Sthenelus leaps down and draws the arrow out of Diomedes's shoulder. He represents mortal aid preceding divine intervention. Losing members of the formation earns information and can restore a small companion to hand for another paid deployment.

Myth source · Prompt and visual check

Athena Among the Argives card mockup
A07 · Signature haymaker

Athena Among the Argives

Rules and story

{3}{G}{W} · Sorcery

Create a 1/1 white Soldier creature token for each creature you control, then draw a card for each creature token you control. Exile Athena Among the Argives.

Iliad 5.778–834: Hera and Athena reach the faltering Argive formation, rallying courage before Athena goes to Diomedes. The army already present becomes the basis of reinforcements and overwhelming new confidence. The number of surviving bodies determines the size of the restoration.

Myth source · Prompt and visual check

Diomedes's Chariot card mockup
A08 · Resource

Diomedes's Chariot

Rules and story

{2}{G}{W} · Legendary Artifact — Vehicle · 6/6

Vigilance, trample Whenever Diomedes's Chariot attacks, draw a card for each creature that crewed it this turn. Crew 2

Iliad 5.835–845: Athena steps into Diomedes's chariot, whose axle groans beneath goddess and warrior, then takes the reins. Crewing makes the participants matter; adding companions increases the insight earned on the charge.

Myth source · Prompt and visual check

Diomedes, Son of Tydeus card mockup
A09 · Threat

Diomedes, Son of Tydeus

Rules and story

{1}{R}{W} · Legendary Creature — Human Soldier · 3/3

First strike Whenever Diomedes attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. If you control a God, Diomedes gains double strike until end of turn.

Iliad 5.121–132 and 825–863: Athena gives Diomedes his father's courage and later aids the blow against Ares. He is already a capable mortal leader; a god beside him gives his attack a second, extraordinary impact.

Myth source · Prompt and visual check

The Argives Hold card mockup
A10 · Threat

The Argives Hold

Rules and story

{2}{G}{W} · Enchantment

Creature tokens you control get +1/+1 and have reach. At the beginning of your end step, if you control fewer than six creatures, create three 1/1 white Soldier creature tokens.

Iliad 5.699–824 and 907–909: the Argives give ground under Ares's assault before the goddesses intervene and end his slaughter. A thinning formation receives reinforcements, then holds with improved strength and defensive coverage. Reach is a game adaptation of a braced spear line, not an assertion of a particular aerial battle in the poem.

Myth source · Prompt and visual check